Finding my vision

I’ve been reading a lot about photography lately and something that really hit me was the advice (from many professional photographers) that, in order to become a professional, you have to specialise. At first I resisted because I didn’t want to lock myself into one style or subject. I liked the freedom of creativity and being able to do whatever I wanted. So much about photography fascinates me and I feel that I’ve created great images of lots of different subjects. However, the more I thought about it, the more specialising makes sense. In order to become really good at something, you need to devote a significant amount of time and energy to it. And while photography may seem like a single discipline to be perfected, the techniques required for landscape photography are vastly different to portraiture, which are vastly different to still life and so on. Spreading my time and effort across these varied subjects means that my growth in any one will be that much slower. Also, working without passion means that my work is much less likely to capture the sort of inspired beauty and fascination that I want from it.

That got me thinking because, of course, that immediately eliminates some areas of photography for me. For example, I will never be a wedding photographer because, for me, photography is a little too personal. I want to create and capture my vision, not someone else’s. I’m pretty sure that view wouldn’t sit well with many brides and grooms. Thinking further, I more or less stumbled on what I think I want my photographic focus to be: fine art, with a hint of fantasy. I want to take ‘ordinary’ beautiful scenes, preferably natural ones, and be able to add just a hint of fiction, fantasy and story. That captures everything I love about photography and creativity, from landscapes and weather (you need great settings) to stories and magic and interesting characters.

This will mean that I have to get better at Photoshop and post-processing, so I’ll have to start taking courses this year. I will also have to start developing my costuming and prop-making skills, because sometimes that’s all that would be needed to push a scene towards the fantastic. Luckily, I already really love making those sorts of things.

Steampunk self-portrait
Steampunk self-portrait

This photo is my first conscious pursuit of my vision. I dragged out the costume I made for my steampunk Christmas murder mystery and assembled a few props from around the house. It took quite a long time because I had to keep getting up to run around the table and check the images in the camera–this sort of thing would be much easier with a model. I’m extremely happy with the result, though.

So, a fancy dress party here, a bit of cosplay there, drop it into a beautiful landscape and add a touch of dreamy post-processing and I think I’ve found my vision.

Steampunk Christmas Murder Mystery

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Lord Abraham Pennington-Smith has once again invited his family and friends to his annual Christmas party aboard the skyship Astral Ranger. Of course, this year might be a little…tense.

There’s a rumour that Lord Abraham is planning on revising his will. And there’s his recent acquisition–the most powerful focusing crystal in the world. And the fact that every one of his guests has a secret might also complicate things. But it’s sure to be a wonderfully festive event…

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My steampunk Christmas murder mystery party went better than I expected. We ended up with 9 players/characters–each with their own backgrounds, motivations, secrets and goals–aboard a drifting, sabotaged airship trying to solve the murder of a wealthy old man. Valuable game items were stolen and traded; secrets were uncovered; people were double-crossed and betrayed; the murderer accidentally fell to her death trying to escape at the end.*

What really surprised and pleased me (aside from everyone having a great time, obviously) was that the twist I tried to put in at the end even worked.

In case you’re wondering, the reason why I’m being so cagey with the details is that, at the end of the night, one of my friends suggested that I should publish the game. That was something that hadn’t occurred to me, despite the amount of work that I put into it. I was just doing it because it was fun.

Now, though, it seems like a great idea and I’ve added it to my list of projects. In some ways I think a game might be easier to finish than a full novel. A lot of the work is already done–I wrote almost 5,000 words just to make it playable. Now I just have to explain the mechanics so that anyone could pick it up and play, set up all the material that needs to be printed in a sensible format and commission an artist to make it look a bit more special.

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The game itself is designed to be very free-form. Players are given a character, some information about what’s happened, their relationship to several other characters and a list of personal goals. The host then reveals the situation and it’s basically up to the players to unroll the story from there. Not all of my characters were interested in finding the murderer; some were actively hindering the investigation and others were just out to create chaos for their own ends. It’s designed so that you could play it with different groups of people and get completely different experiences each time.

Once I’ve got a draft together, I’ll have to run it again (or get someone else to run it) to iron out any issues, sort of like a drafting process. By Christmas time next year, I plan to have a murder mystery game on the market. And that is a sentence I never imagined I would ever utter. It’s as exciting as it is unexpected.

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* In-game, of course. Only fictional characters died.