An unexpected end to writer’s block

I’ll be honest: I haven’t done any writing lately. I’ve been out photographerising a bit. I even entered my city’s Lord Mayor’s Photographic Awards (my shot is here). I find out on Monday if I did any good with the official judges and then the People’s Choice judging opens next month. But as far as writing goes, there’s been nothing.

I’ve barely been able to muster any enthusiasm for writing and on those odd occasions when I managed some interest, sitting down at the keyboard instantly extinguished it. I reached the point the other day where I was seriously considering whether or not I should be a writer at all.

Everyone has down times and creative dry spells and, according to other writers I know, they can sometimes last a really long time. But for some reason this one made me question whether I had the drive and determination to actually be a writer at all.

Also, a writer friend of mine (who should have known better) introduced me to Guild Wars 2 and that’s been taking up an awful lot of time. I’m not a huge or regular computer gamer but when I find a game I like I tend to get obsessed for a really long time. And this one’s a pretty good game. It’s got awesome graphics and storylines and mythology and puzzles and challenges. You get to customise your character’s appearance, skills, weapons and clothes/armour. And you get to team up with people from all over the world to fight giant monster jungle wurms, shadow demons and dragons. I know, right?!

I’ve got a bunch of different characters because I wanted to try as many of the options as I could, which involves hours and hours of game play time. So, yeah, I’ve spent a lot of ‘writing time’ playing this game. And then the other day I realised that, even though these characters are just avatars for me to interact with the game world, I was making in-game choices based on the personality of whatever character I happened to be playing at the time. My computer game avatars had developed their own personalities and back stories well outside of the parameters of the game. They had come to life in my head and had teamed up as a semi-classic fantasy adventuring party.

And that made me realise that my creative, story-telling well had not dried up. It just needed a break from the gloomy post-apocalyptic world of my storm chasing story. Instead it seems to be vacationing in the violent and deadly digital world of Tyria. Go figure.

Has anyone else experienced their game avatars taking on personalities and lives of their own? Or is this something I should see a professional about?

gw041

Clouds but no storm

I think I’ve worked out why my storm chasing novel has stalled. It’s bugged me for ages because I’ve got all the characters and an outline of all the things I want to happen to them but when I sit down to write it I become disengaged really quickly and struggle to put anything down on paper.

And now I know what it is: in all my planning I’ve somehow managed to leave out all the character arcs. I’ve got all the outside events plotted out in a way that should rise to a very exciting climax but I don’t have any notes on how these events will affect my characters internally…you know…that really important part of a story that actually engages the reader.

Whoops.

Minor oversight there. Especially since from the start I’ve wanted to make this a character-driven story.

This is probably something that’s generally been missing from all my writing up to now. I tend to get so caught up in creating new and amazing worlds and exciting and terrifying events that I forget that all the emotion is still just inside my head. Not that it’s completely absent or anything. I just need to put a whole lot more work into bringing out my characters’ internal journeys to make my stories resonate better on a human level.

This means that I’m going to have to go back and write histories and life stories for all my storm chasing characters and fill in all the stuff that readers of the story won’t ever see but that I need in order to bring the internal worlds of my characters to life. Only then will my actual story be able to take off. Or, in meteorological terms, the atmosphere has enough moisture and wind shear for a severe storm, but the convectional lift is missing and the clouds just aren’t getting enough punch.

It’s surprising how much writing this story feels like trying to lift a couple of tons of air. The end result will be amazing, though.

Plenty of nice clouds but not enough for a storm.
Plenty of nice clouds but not enough for a storm.